At the end of the pandemic, many of us simply won’t want to go back to our cubicles because of the genuine realization that it’s a waste of time.
All us work-from-homers went out and bought something to make the situation pass more comfortably and efficiently.
Your Facebook and Twitter feeds can be whatever you want them to be. If you have ever thought your social media is filled with negativity and garbage, it’s not the developer’s fault. Mark Zuckerberg can’t fix this for you. Your social media sucks because of you. Would you like to be a little bit happier on […]
It’s time we address the elephant in the room. English punctuation is incomplete and I am out to rectify that.
The play-testing of On Ice helped me realize something. I don’t know what I am doing.
Prototyping, especially in early stages, can be a time consuming process. This tutorial will instruct Adobe Photoshop users how to import spreadsheet data into Photoshop and create card decks with script automation. No coding required!
Part Deux of the History of knee pain by Mel Brooks. Part One left off with a defeated but optimistic Keith fording the Mississippi River. With high hopes of making his turnip plantation dream a reality somewhere in majestic Midwest America or Southern South Korea, he soldiers on.
Knee pain? I wonder if people who look at me like I am a wimp when I tell them about my mobility limitations due to knee injury and chronic pain understand what the the words “chronic” and “injury” and “pain” mean?
We’ve all seen this movie. A bunch of rowdy teenagers running for their lives. “I’ll be safe at home!” they think. Who the hell is ever safe at home? Let’s check out 6 real horror movie plot devices you probably have at home.
I realize that this blog is not likely going to catch-fire anytime soon, but it isn’t meant to either.
I am proud to announce that play-testing for our first board game design, ON ICE: A Mob Heist Game, has begun!
So you think you’ve got what it takes to move beyond amateur procrastination?